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FG-X Dynamics Rack Two years ago Steven Slate and expert algorithm engineer Fabrice Gabriel started working out the concept for a digital audio process that could increase the level of a mix without altering the punch and dynamic feel, or make the mix sound squashed and lifeless. Clipping greatly reduces low end punch and is very poor at retaining sub bass.īoth static saturation and clipping have a small window of gain maximizing before audible distortion. Static saturation curves are not universal in their ability to sound good on all transients. However, both of these methods, while usually more unobtrusive then peak limiting, have their downfalls. One of the more popular techniques is the use of saturation in both the analog and digital domain. Some of the top mastering engineers have found ways to combat this sonic degradation by using techniques other then Peak Limiting.
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Peak limiters attenuate transients and often reduce punch, stereo imaging, can greatly alter mix balances, and cause a fatiguing result to the ears. One of the main causes of this epidemic is the use of the Peak Limiter to achieve increased levels in the mastering stage. Masters have become louder and louder, at the expense of the music becoming harsh and lacking punch and dynamics. The Concept Imagine mastering your mixes without causing the lifeless, squashed, and over compressed sound that has become so common in modern music.